The CG in the instructor station also reads at CG of -30 For example, Instructor section = 13000kg, CDU = 3000KG. It only seems to show a handful of passengers at the front of the plane.Īlso when viewing the Weights under the Maint section of the CDU the weight is only in the forward cabin and isn't equal to what is actually loaded by TOPCAT and shown in the instruction section. It would appear that in the instructor station Payload = PAX+Bag+Cargo, where as there is usually a section for Bag/Cargo but its lumped all together when TOPCAT sends the data.Īlso the passenger distribution isn't showing accurate (green icons where passengers would be). Is it normal for the information in the Instruction Station or within the CDU / Maint / Weights to be incorrect when using TOPCAT to send the details? Or ProSim will not know where to find PSU. If you have ProSim and PSU on different computers, make sure you have the correct IP selected to send to ProSim. If firewall is wide open and you still don't have the OK, check the Server IP. If the OK is not visible within 5 seconds, you have a firewall or config problem. To make sure you have it configured and working, follow the following steps: Release a new flight and make sure that the STD is within the time you press the AUTO LSK plus the above values entered in config. The AUTO initialize will not get all flights from PFPX, but only those that matches your criteria, in this case the time frame window.
#Topcat p3d full#
The pfpx data folder has everyone with full control.Īny other settings or suggestions to check?Ĭheck the time frame in PSU->CONFIG->PFPX tab. My sources are setup the same as in your screen shot. Created by a retired 747 captain and type-rating examiner, the videos mainly deal with procedures and explanations which you may not find elsewhere.Mdavenport wrote:Hi Bazbeaumont. This document is intended to show one possible way to customize PSX layouts.Ī series of videos on the 747 operation, using PSX. PSX Layouts: An Annotated Example by Will Cronenwett Some of the principles involved might even apply to using PSX with X-Plane or other scenery generators.Īn illustrated introduction of PSX at "Mutley's Hangar" from November 2014. The third and final part discusses in more depth the issues encountered when integrating PSX and FSX (or P3D possibly) into a single coherent flying experience, using Garry Richards's VisualPSX. Getting Started with PSX – Part 3 by Brian Cowell
#Topcat p3d pdf#
The zip file contains the 54-page pdf, an example of an Operational Flight Plan produced by PFPX, and a printer-friendly pdf version of the summarised 'create a situ' list. It deals with using flight planners to plan a route for PSX (using PFPX with TOPCAT, and other methods) it also includes a summarised checklist for Situation creation and discusses options available, and actions required, when creating a bespoke 744 Model within PSX. The second tutorial fills in some additional background which may be needed by those simmers who are new to PSX. Getting Started with PSX – Part 2 by Brian Cowell The zip file includes a 64-page PDF and a PSX situation file. This tutorial deals with initial questions about layouts and control assignments, and describes the creation of a "Situation" for an extremely brief introductory flight. Tutorials Getting Started with PSX – Part 1 by Brian Cowell
#Topcat p3d update#
Precision Simulator 10.149 update is available free of charge for PSX customers.Īerowinx Operations Manual 2017 is available free of charge for PSX customers.
#Topcat p3d upgrade#
Updates NG FMC and More upgrade for PSX is released.Īerowinx Navburo is available free of charge for PSX customers.